See what is happening
Conversation context, turn timeline, files Claude touched, checklist for a long run.
MODS area · Claude Code your way
A mod is a small plugin that changes the screen and behavior of Claude Code: a panel next to the conversation, a status bar, a warning, a question before a dangerous command. Here are 28 ready-made mods, the prompts that pick the right ones for you, a technical course to build your own and Anthropic's official examples.
Everything open and free. Guides in PT, EN and ES. Tested on Claude Code 2.1.289.
01 · What a mod is
It works in the terminal and in the app's Code tab. It is written as functions that respond to events (Claude is about to edit a file, a turn finished, a command was received) and reloads on its own while you work.
Conversation context, turn timeline, files Claude touched, checklist for a long run.
Before rm -rf, before push --force, before editing another session's file or calling a paid service, the mod measures the impact and asks.
A receipt of what changed, bookmarks to come back to, next steps as buttons, a starting point for the next conversation.
02 · The 28 ready-made mods
03 · Find yours
Paste the prompt into Claude Code inside your project. It asks a few questions, looks at how you work and suggests 3 to 5 mods, with the reason for each.
A short interview and a recommendation among the 18 INEMA mods.
Open the prompt → Prompt · PT · EN · ESThe same for the 10 Starter Kit mods.
Open the prompt → Prompt (PT)Claude analyzes your history and proposes new mods you would miss.
Open the prompt → Ready-made promptsConfiguration, skill, hook, MCP or mod: prompt 15 helps you pick the right form for each task.
Open the prompt →04 · Build yours
How a mod is assembled and loaded.
React to what Claude does and keep state.
Panels, bars and custom commands.
Block, test and publish.
16 modules in 4 tracks, with examples verified against the current version of Claude Code.
Open the course → Prompt (PT)A prompt that builds a panel from scratch, step by step.
Open the prompt → Prompt (PT)A guard that measures the damage before a destructive command.
Open the prompt →05 · Official from Anthropic
What a mod can do, how it is loaded and the event reference.
Open the documentation → 3 example modsIn the claude-code/mods folder: blast-radius, replay-theater and token-weather.
Community plugins, including the next-steps mod.
Open on GitHub →06 · Security
Before installing
hooks/ folder: that is where the mod acts.claude plugin validate in the mod's folder.If something goes wrong
claude --safe-mode: Claude Code starts without plugins.07 · Related areas
08 · Projects and courses
Tested mods in Portuguese, with interview and creation prompts.
Open the guide → 10 mods · PT · EN · ESThe Prompt Advisers kit with a translated guide and a template for your first mod.
Open the guide → KitA guard and panel for agents that use tools.
Open on GitHub →Anatomy, events, screens and distribution.
Open the course → Course · PT · EN · ESTrack 4 shows the guard and panel in practice.
Open the course → Before mods (PT)The hooks that mods use under the hood.
Open the course → Before mods (PT)From prompt to production plugin.
Open the course → PromptsInterview prompts to choose an automation, course and kit.
Open →09 · Get started
Open Claude Code in your project, paste the Find your mod prompt and install only what it recommends.
Protection, context, productivity and visuals, with interview prompts.
Open the guide →16 modules in 4 tracks, from the first panel to distribution.
Open the course →Not sure where to start? Talk to us on Telegram.